

Launch perfectly off of it and grind the upper rope and jump to the next section. The moment you land on the railing, grind it and jump right off to grind the theater, then quickly jump off again to reach the platform where the head is.Ģ.) Curse of the Aztec - Amateur 2 (Manualment Valley): At 200 meters you will reach a launch ramp. Make sure you get it perfect because you have to reach a blue slanted railing to the right. #09 - 06:29 - Carnival of the Dead Pro 2ġ.) Olliwood - Amateur 5 (The Split): At roughly 500 meters you will reach a ramp for your final launch. #06 - 04:09 - Curse of the Aztec Pro 4ĭev.

#03 - 01:44 - Carnival of the Dead Amateur 1ĭev. #02 - 00:58 - Curse of the Aztec Amateur 2ĭev.
#OLLIOLLI CARNIVAL OF THE DEAD 2 AMATEUR BEAR HOW TO#
To see a text walkthrough for how to obtain them all and video of each full level, please see below.ĭev. Carnival of the Dead - Pro 2 (Prepare to Die).Gunmetal Creek - Pro 3 (Smokin’ Barrels).

Gunmetal Creek - Pro 1 (Clocktower Valley).Curse of the Aztec - Pro 4 (Through the Underworld).Titan Sky - Amateur 1 (Multi Platform Development).Carnival of the Dead - Amateur 1 (Welcome to the House of Fun).Curse of the Aztec - Amateur 2 (Manualment Valley).The location of every dev team head is as follows: Furthermore, you do not need to finish the entire level for the head to be found. When you collect a head it will not say which one has been found in the Profile progress, or disappear from the level if replayed, so be sure to keep track yourself to avoid wasting a lot of time backtracking. Four of the heads can be found in Amateur levels and six are in Pro. The heads are actually very well hidden and require special jumps to be found. They look similar to the other collectibles like the bears, machine parts, horseshoes, etc. The Roll7 Dev Team are little bobbleheads that are scattered throughout specific levels in the game.
